PlosOne paper on using mocap for detection deception

Our (Sophie van der Zee, Ronald Poppe, Paul J. Taylor and Ross J. Anderson) paper “To freeze or not to freeze: A culture-sensitive motion capture approach to detecting deceit” was accepted for PlosOne. It describes our ground-breaking research on using motion capture technology to accurately, objectively and automatically detect whether people are lying. Our approach can distinguish between lies and truthful statements approximately 82% of the cases.2019_plos_one

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Tracking as exertion measure in IJHCS

Our paper on tracking players to estimate their exertion has been published in IJHCS. This is work by Alejandro Moreno, together with Dirk Heylen and Jenny L. Gibson. We demonstrate that unobtrusive tracking, in the context of interactive play, can be readily used as a group measure for exertion. This shows promise for real-time adaptation of game mechanics, to keep exertion within a desirable range.2019_ijhcs_exertion

Pain of Rejection Makes Us More Likely to Commit Fraud

In a user study into online insurance fraud, we found that people are more dishonest when they are rejected. It appears that the negative feeling ellicited by rejection, rather than a loss in monetary reward, drives this process. The research paper appears in Frontiers in Psychology, and already appears in the list of most downloaded papers.

The study has received internal press attention from Frontiers, ScienceDaily, NewsWise and others. We are looking for partners that deal with online fraud to test ways to prevent it.

Alejandro Moreno successfully defended his PhD thesis

On April 21, Alejandro Moreno successfully defended his PhD thesis “From Traditional to Interactive Playspaces: Automatic Analysis of Player Behavior in the Interactive Tag Playground”. Congratulations!2016_ale_defense

He will now continue this exciting work as a postdoctoral researcher at the University of Twente. In the mean time, check out the accepted Entertainment Computing paper on subjective and objective evaluation of technology-enhanced playgrounds.